![]() All code has been built and tested on iOS 7, Android 4.3, Windows (OpenGL ES 3.0 Emulation), and Ubuntu Linux, and the authors demonstrate how to build OpenGL ES code for each platform. Throughout, youll find cutting-edge tips for optimizing performance, maximizing efficiency with both the API and hardware, and fully leveraging OpenGL ES 3.0 in a wide spectrum of applications. Step by step, youll move from introductory techniques all the way to advanced per-pixel lighting and particle systems. Through detailed, downloadable C-based code examples, youll learn how to set up and program every aspect of the graphics pipeline. They carefully introduce OpenGL ES 3.0 features such as shadow mapping, instancing, multiple render targets, uniform buffer objects, texture compression, program binaries, and transform feedback. In the OpenGL ES 3.0 Programming Guide, Second Edition, the authors cover the entire API and Shading Language. The newest version, OpenGL ES 3.0, makes it possible to create stunning visuals for new games and apps, without compromising device performance or battery life. OpenGL ES is the industrys leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |